Sunday 29 September 2013

uses of 3d modeling (college/ project log book)

3D or three dimensional models are used for a variety of purposes. Surgeons and filmmakers, game creators and a lot of other industries use 3D models on a regular basis. 3D models are created by mapping various coordinates in a 3D space.

3d modeling begins with a simple form and is developed through out many hours and a lot of work, most of the time 2d modeling would be used in graphic design (and 3d animation), which you would usually see in the games, movies etc you see today, not only games but research has shown the 3d modeling has been used for the medical field, the 3d models are used to create things, such as: organs, bone structures, they are used to teach anatomy to any new medical students, and learn everything about the shape, form, etc.
so really 3D modeling has become so popular this generation, that it is being used in almost everything, everywhere.

allow me to name some of the different industries in which 3D modeling are used:

* Entertainment - One of the most obvious places you can see the use of 3D modeling growing is in the entertainment field. mostly every single film these days which are made in Hollywood, will have included some sort of 3D modeling, or technology in that sort of path, the 3D modeling is usually used to add certain effects to the area or costume, or to create different types of computer graphic images (CGI) which is very popular it can be used to add or removes certain detail for a movie or film/ tv show.

* Gaming - video games are becoming more realistic. Whether it’s destroying aliens or driving animated automobiles at speed much higher than most mere mortals drive, due to the fact that 3D modeling has become popular and is now being used in almost every game that has been made this generation. because of the 3d modeling and the realism, everything seems to feel like another life inside a console, the props, characters and scenes are becoming very life like.


* Architecture -  (researched) 3D modeling is usually used he for rendering blueprints of buildings or structures, it is mainly used to add realism and detail to get a better idea of what you are doing with the blue prints, it gives it a more realistic projection.

there are many more of these industries, how ever all these seem to have a realistic image/ realism in common, people don't usually want things that seem unrealistic these days, so the more real things seem, the better it will have an affect on the people around.


an example i could use for a comparison of 3D modeling could first be, blizzard, the makers of world of warcraft, blizzard have used 3D modeling to create a game which has slight spots of realism in it, which what makes this game and it's graphics, unique and interesting, due to the fact almost every game industry uses 3d modeling now, blizzard has caught on to using it as well creating W.O.W  which is a very popular game across the world, the 3D modeling software which was used, was not only to create the very realistic

anatomy and detail of the characters, but also the design and lay out of each and every area of world of warcraft, e.g. the city known as orgrimar - been shown to have quite alot of deatil in it, the houses/ huts look slightly realistic, the way in which the detail was put actually makes the buildings look like wood/stone, other details such as the cloth on flags, the metal for certain constructions in the cities all look well made and kind of realistic and not cartoonish in any way, that was just an example.
(description of the picture -  i chose this picture as one of my examples for explaining 3d modeling for world of Warcraft, because you can see mostly everything i pointed out, such as the character anatomy, this is just the character customization page but as you can see 3d modeling has been able to put in so much detail in the clothing and the skin to make unique styles in which the player can become accustom to, to enjoy the game, also the detail in the back ground, 3d modeling has been able to give us the knowledge on how to create such effects, such as the rocks and grass, the mountains, the small wooden pillar/ statues in the background, it gives it all a sense of realism)

Another example which can be used can be from a film, such as brave a film made by disney/ pixar. an industry known to have started off from cartoon like projects and began to build up to using 3D modeling sofware, other examples could include:
* montsers inc
* how to train your dragon
* the incredibles
like with a gaming industry, the 3d modeling software is not only used for character and character design, but it is also for the setting, detail on buildings etc, basically, the 3D modeling makes it all come alive, so like WOW as i said before, the stone buildings look kinda realistic with all the detail, the way things flow like flags or clothes, the way that they move to suit wind patterns etc. this is mainly what 3D modeling softwares are for in these types of industries
(description of the picture - this is just a shot from a scene of the movie Brave, i chose this picture as one of my examples of showing the use of 3D modeling in the making of films. lets start off with the character, with the use of 3d modeling the detail of her hair was added, you can see how lifelike 3D modeling has made her hair and also facial colour and features, this gives it a very realistic but still cartoonish look, as also like on the WOW picture, i will also mention about settings and props, you can't see much of the setting but with the 3D modeling soft ware, the detail on the stone floors and the wood detail on chairs and tables have been added, also again to add the effect of realism, then the props, again the 3D modeling effect adds realism to the food, adding shadings, cuts, how big or small they are, rounded edges different textures etc, which once again makes films like these become more alive and become more attachable to us as we are use to the 3D effect of things now)


Tuesday 24 September 2013

steampunk sci fi ( college project log book)

this is a mood board to show some things to do with steampunk sci fi, i really like this combination, it is very interesting and would be a change if we were to have steam powered technology in the future and not electric

steampunk is known to be a bit like science fiction, but is more about steam powered machinery, steam punk is more like the olden Victorian/industrial times, there isn't any electricity used, only cogs and steam powered machinery. sci fi is seen to be very futuristic with nothing but technology and electricity, mixing these two genres can create quite an interesting combination. how ever of course with the tradition of now electricity for steampunk, it would be mainly steam powered ships, boats, cities, robots, anything futuristic would include no electricity.

the colour combination interests me also, steam punk has been know to be quite dark and plain with only brown, white and black for everything, with the occasional dark colour (pink / blue etc) now and then also they include some gold, silver and bronze ( the colours of metals used for their steam powered machines)  how ever because of this style and colour combination, it makes steampunk quite unique and unoriginal, which would be good when mixed with sci fi.
sci fi is usually seen with bright shiny colours, bright clean silvers, plasma blues or pinks etc, neon colours, i'm not so fond of this though, i think it is way too flashy and original, it is what we all expect in the future, reason on why i prefer it to be mixed with steampunk, everything is unique and unoriginal and not many people expect it.

then again there are some bad points with with steampunk sci fi, everything may be steam powered but you won't be able to have everything you would have with a normal sci fi look on things, no plasma, no technology, it would be mainly just guns, cogs, robots, and steam powered vehicle, maybe this could be a good change on the environment of today?. 

there are some things which steampunk sci fi and original sci fi have in common, such as the flying ships (however one is run by steam, the other by science?) and interesting fashion, in the future whether it may be steampunk future or a sci fi future, the fashion will change and become more adapt to the environment.
here may be alot of differences between these two, but as said before, if put together and combined, this could make something very interesting, and so this is the type of science fiction i would love to see in the near by future.

Sunday 22 September 2013

Gothic Age of Art ( college project log book)



Gothic art was a style of medieval art that developed in France out of Romanesque art in the mid-12th century, the art contained the making of sculptures such as statues and gargoyles, which were usually place around medieval churches, these building were quite rare in the Gothic age, in what made them spectacular was the stained glass art work inside the church(s).

Gothic age art was known as a spectacular sight, as things you would usually see during this time period would all be the same, seeing this for one time only in your life can give you an image to remember. even though, the stain glass windows and statues seem quite popular in the Gothic age period, Gothic art is also presented through: paintings, manuscripts and printmaking, alter piece and panel painting.
these categories can be split into further groups, e.g different types of sculpturing such as:
monumental sculpture, portable sculptures etc.

i'm a very big fan of the Gothic art,  it's not like what you see now, usually i just see paintings or drawings, or some sculptures now and then, but the Gothic art pop out to you and stuns you, because it's so beautiful and imaginative, i have been a fan of the Gothic art for a very, very long time now, ever since i was a child, because i always thought it was fascinating, i always wondered how people were able to do such things with stone and glass, and i think it gives what we call art a very beautiful but interesting look on it.

not only has the Gothic age been able to create such works of art, but it has also been able to create things into a new form, such as arches which we now see in most churches, an unfamiliar shape in the Gothic
age, must have been something very interesting to see, especially when surrounded by all the art to go with it, it must have been spectacular, i love this type of work and i hope it carried on throughout the ages and generations to come.



paul wright, designer and insperation ( college project log book)(research into concept artists)

Paul wright was the leading artist and designer for many games produced, the reason in which I decide to write and have knowledge about him is because first of all he helped in the creating of the first game I ever played, this game got me into gaming, the name in which was “40 winks” he helped with the graphics and design of this game.

this isn't exactly a picture of any of his designs, but the picture shows mystery and darkness, which would be included in the designs in which paul wright would do, and all the other designers of the game but what makes paul wright so special is his contribution in other games in which have been made,

He has been also known to do many more games, such as: • Fable 2 • Fable 3 • Reservoir dogs • Conflict: Vietnam • Rolling • Space debris
The ones at which makes me enjoy the work of this artist, are the fable 2 and fable 3 games, I am a huge fan of the lion head studios company, and an even bigger fan of the fable games, his designs and art work just brings all the games together, the concept art and the character art, are the things which surprise me and impress me the most, as they contain so much detail and depth, he is a big inspiration to me and for my future.
the impression and emotion gone into the picture shows darkness and anger and maybe that's what paul wanted to get across during the time he designed this, in the game there was anger and fighting and he wanted to display such emotions on a picture.
I am very much a fan of fable 2, the art was amazing and so detailed, however I think the art in fable 3 was a lot better. The storyline may not be great in the 3rd game but the art and design adds more impact, and which than gives me more inspiration. The artist is very good at what he does and I hope in the near future he will impress me more with his wonderful work. But of course what gave him this start was the artist directors which are in more game creating companies, they show them what to do and lead them in the right way which then leads him to create art work such as this
fable has been seen as a dark game with lots of anger and emotion put into the game, but this one picture shows tranquillity and peace, alot different from many other pictures that have been annalysed and designed.

other information

A production manager is the person who looks for the best cast and crew when producing either a game or film etc. Paul wright was originally founded by the company who created 40 winks in 1999, and soon to be found by peter molyneux from lion head studios to work on the fable 2 and 3 games as a lead designer, I’m glad he was founded by them as the art for the games pulls everything together and makes the games what they are, and there for creating an impact on me. Of course Paul wright didn’t create and draw everything for the fable games, there were others who helped also, but he was known as the designer, so he would start everything off, getting inspiration to create something which then others can build upon and work on as well as design also Those who help with the process • Jamie durrant - graphic designer • Seema schere – artist for lion head studios • Mark theriault – cinematic artist • Paul wright – Lead designer