Tuesday, 17 December 2013

feed back from level testing ( horror project)

after completing my gaming level on UDK, my level got tested by multiple people, however after they finished testing my level they had to answer some questions i had asked them, this is so i can get feedback on whether my level was good or not and what could be changed, also what i could improve on in the future, underneath i shall put down the questions with all the answers and then write on what i would improve on from my answers and also testing other game levels.

Q1: what key feature of the level was the best?
" The darkness in the corridors"
" the lighting, the player gets confused because they can't see etc"
" i liked that the level was in the form of a maze"
" the best part was simply how the level was not linear, and felt like a maze"
"the door opening  at the start"

Q2: what key feature of the level, was the worst?
"no textured ceiling panels"
"running into walls"
"could be a bit more tense"
"the areas where i had to do a slight jump to get through"
"i felt the textures were not seamless and didn't look realistic"

Q3: what would you change about the level?
"i would change the textures and the lighting as they are too repetitive"
"lighting"
"lighting, to make dark areas more visible"
"add materials to the ceiling"
"the doors on entry, trying to close when i stand on them"

Q4: does this level convey claustrophobia?
"yes, that was my initial thought, when i thought about the theme"
"in some ways yes, as the feeling of being trapped is present"
"yes, i think i went slightly mad when playing it"
"yes"
"yes"

Q5: did you like the idea of the level?
"yes"
"i thought it was really planned out"
"i like the claustrophobia maze idea of the level"
"yes"
"yes, although it can get frustrating"

Q6: if you were to create a level for claustrophobia, what would you do differently to what i did?
"tighter walls"
"i would make the narrowing of the corridors more obvious"
"would make the spaces narrower and taller"
"i would add spikes to the walls to make the player feel that they are going to be crushed"
"tighter corridors"

Q7 did you have fun?
"yes?"
"yes"
"yes"
"yes"
"yes ;D"


over all what people thought of my level was that it was a good level and it did convey the phobia of claustrophobia, which was my intention all along, i did get many comments from people saying that it was hard to find the way out, and they they kept giving up, which was a good sign, because claustrophobia is the fear of small spaces and the fact that you are unable to escape, of course some one as myself who has claustrophobia, would be very well known to this kind of stuff so i thought making a level i was quite knowledgeable on would be good.

the main things in which people said i needed to change or improve on my level was mainly the textures and the lighting, there were other things like doors and such, but the main one which came up alot was textures and lighting, because my level was really dark, however my level was SUPPOSE to be dark as it is a maze, you are not suppose to find your way out, as for texturing, i didn't manage to texture the ceiling so that is something i need to improve on, managing my time better so i can texture perfectly.

based off testing other levels which were created by other people, i think next time i shall improve on the texturing and the lighting to make things seem a bit more tense and eery, not only that but when playing the levels, people had cut scenes and elevators and all sorts of fancy things, so next time i should do some research on elevators, sounds, cut scenes etc to make my level better.

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